Minecraft v1.19 ‘The Wild Update’ Patch Notes

Mojang Studios has just released the much anticipated Minecraft update v.1.19. For everyone looking for “The Wild Update” it is finally here and you can download it right away. If you are looking for frogs, allays mud and new music then this update has got them all. Please continue reading below to see all the new exciting changes in the newest Minecraft game update.

Minecraft v1.19 ‘The Wild Update’ Patch Notes


  • Added Mangrove Swamp biome
  • Added Mangrove Trees
  • Added Mangrove Blocks
  • Added Mud and Mud Brick Blocks
  • Added Clay renewability
  • Added Frogs and Tadpoles
  • Added the Deep Dark biome
  • Added Ancient Cities
  • Added Darkness mob effect
  • Added Disc Fragment and Music Disc 5
  • Added Echo Shard and Recovery Compass
  • Added the Swift Sneak enchantment
  • Added Sculk, Sculk Veins, Sculk Shrieker, and Sculk Catalyst Blocks
  • Added Warden mob
  • Added Allay mob
  • Added Boat with Chest
  • Added Goat Horns
  • Added new music
  • Leaves are now waterloggable
  • The main menu background now shows a Wild Update panorama
  • Minor changes to Minecart with Chest/Furnace/TNT/Hopper
  • Improved the predictability a number of gamplay elements
  • Explosions caused by player-ignited TNT now cause experience to drop from broken blocks (such as ore and sculk blocks)
    • We will be keeping an eye on feedback for this change, it might change in a future update
  • Added sound option for 3D Directional Audio simulation
    • This option is best experienced with headphones
  • Replaced Realms subtle selected world highlight with a clear green checkmark


Muddy! Murky! Magnificent! Welcome to Minecraft’s newest biome – the Mangrove Swamp

  • Located in warmer, more humid places where you’d normally find Swamp biomes in Minecraft
  • Here you can find Bees and Warm Frogs
  • The floor of this biome is coated with a thick layer of Mud
  • Have a nice boat ride under and around the larger-than-life roots of Mangrove trees
  • Mud generates all the way from the surface down to Stone
  • Tall Mangroves are far more common than Short Mangroves


Introducing a new type of water-adapted trees that spawn propped up on roots

  • Have a chance of spawning a Bee Nest
  • Grows from Mangrove Propagules
  • Moss Carpet generates on top of the tree’s roots


Added a new type of wood: Mangrove!

  • Mangrove Log and Stripped Mangrove Log
  • Mangrove Wood and Stripped Mangrove Wood
  • Mangrove Roots and Muddy Mangrove Roots
  • Mangrove Boat, Button, Pressure Plate, Door, Trapdoor, Sign, Slab, Fence, Fence Gate, and Stairs


  • Mangrove Propagule is a type of sapling that grows from the bottom of Mangrove Leaves
  • Bonemealing Mangrove Leaves will cause a new Propagule to start growing beneath it
  • Propagules grow through 4 stages, and growth can be accelerated by bonemealing
  • You can break off a fully grown Propagule and plant it like a sapling
  • Propagules can be placed and grow on all normal blocks normal saplings support, plus Mud and Clay
  • Propagules can be grown underwater
  • The Wandering Trader will now sometimes offer Propagules for sale


  • Mud is a block that will generate in the upcoming Mangrove biome
  • When walking on Mud, entities slightly sink down into it like Soul Sand
    • Unlike Soul Sand, no slowdown effect will be applied
  • Mud can be created by using a water bottle on dirt, by hand or with a Dispenser
  • Packed Mud can be crafted from Mud


  • Mud Bricks are a building block that can be crafted from Packed Mud
  • Mud Bricks can be crafted into Mud Brick Stairs, Walls, and Slabs using a Crafting Table or Stonecutter


  • Placing Mud above a block that has pointed Dripstone underneath will eventually turn the Mud Block into Clay


  • Frogs can spawn in Swamps and Mangrove Swamps on Grass, Mud, Mangrove Roots, and Muddy Mangrove Roots
  • Frogs can croak
  • Frogs can walk on land, swim and jump
  • Frogs can eat small Slimes, causing a Slime Ball to drop
  • Frogs can eat small Magma Cubes, causing a Froglight block to drop
  • Each Frog variant drops a specific Froglight Block
  • Added three Froglight blocks, a type of light source blocks


  • Tadpoles can swim in water
  • Tadpoles on land “jump around” like fishes on land, and eventually dies
  • Tadpoles that grows up turns into a Frog
  • Tadpoles grow into a different type of frog based on the biome they grow up in (Cold, Temperate, Warm)
  • Tadpoles can be caught in a bucket




Dig into the depths far underground to uncover the darkest biome in Minecraft – the Deep Dark.

  • Dimly lit and eerie, the Deep Dark is sure to strike fear into the hearts of even the most brave player
  • Less flooded than surrounding areas
  • The floor of the Deep Dark is covered in sculk
  • No mobs spawn in the Deep Dark


Wander the halls of these long-abandoned structures in the Deep Dark depths to uncover some relics long forgotten.

  • Ancient City structures spawn in Deep Dark biomes
  • In chests, guarded by Sculk Sensors and Sculk Shriekers, you can find the new Swift Sneaking enchantment
  • You can also find a new mysterious block called Reinforced Deepslate here, which cannot be obtained in Survival
  • Mobs cannot spawn in Ancient Cities


  • A new mob effect applied to nearby players by the Warden and Sculk Shrieker
  • Lowers the gamma to an equivalent of “Moody” while having this effect
  • In periodic pulses, will lower the overall brightness of the world so that the darkness creeps up towards light sources
  • The icon for the Darkness effect is only shown in the inventory
  • A new Accessibility slider has been added in your Options menu called “Darkness Effect”
    • Controls strength of the Darkness lighting effect
    • Does not affect the fog distance


A new music disc has been added to the game

  • Unlike other discs, it can only be obtained by finding and crafting 9 Disc Fragments together
  • These Disc Fragments can be found rarely in Ancient City Chests


A new Recovery Compass can be crafted with Echo Shards, another new item which can only be found in Ancient City Chests

  • Unlike a normal Compass, the Recovery Compass will point to the last place you died
  • If you are not in the dimension you last died, or you haven’t died yet in your world, it will spin randomly
  • It can be crafted with 1 Compass surrounded by 8 Echo Shards, which can be found in Ancient Cities


Imbue your leggings with this shiny new enchantment to move as fast while crouching as you would normally walk!

  • When applied, it will increase your movement speed while sneaking
  • Has 3 different levels with different speed increases
  • It is the first enchantment unique to leggings equipment!


The rattling tendrils of the Sculk Sensors had to come from somewhere, right? Introducing sculk, a new family of blocks that dwells in the Deep Dark.

  • Added Sculk Catalyst Block, a mysteriously soul-emitting block that blooms with Sculk patches underneath nearby dying mobs
    • Mobs that perish in the presence of the Sculk Catalyst will not drop their experience
  • Added Sculk Blocks
    • When a mob dies near a Sculk Catalyst, some unknown process seems to consume blocks beneath and turn them into Sculk Blocks
    • A Sculk charge that spreads has a chance to consume some of its charge to grow a Sculk Sensor or Sculk Shrieker
    • Sculk Blocks have very low blast resistance
  • Added Sculk Vein Blocks
    • These veins are found on the edge of Sculk patches
    • Similar to Glow Lichen, they can be placed in any orientation
    • Spreading of veins causes other blocks to be taken over by the sculk
    • Sculk Vein can spread underwater
  • Added Sculk Shrieker Block
    • Sculk Shriekers can be found growing rarely from the charge of a Sculk Catalyst
    • Sculk Shrieker can be waterlogged
    • Notable for its boney appendages, this block responds to Sculk Sensors detecting vibrations by sending out a warning call to distant Wardens
      • Watch out when stepping on them, as they will feel that too and send out a call!
    • Initially it may take some time for a Warden to arrive, but you’ll hear it responding in the distance…
    • Once it’s close enough, a call from the Sculk Shrieker will summon the Warden nearby – be prepared!
  • Souls from mobs will spread through Sculk Veins and Sculk Blocks in random directions until they find a valid substrate they can feed off of
    • The charge from souls in the Sculk Blocks and Sculk Veins will eventually decay, but it will decay slower within close vicinity of the Sculk Catalyst and faster when further away from its host
    • If the charge is dropped outside the range of the Catalyst, it has a chance of growing a Sculk Sensor
  • Sculk, Sculk Veins, and Sculk Catalysts require Silk Touch to acquire
    • If mined without Silk Touch, they will drop experience instead
  • The efficient tool for all Sculk family blocks is the Hoe


The horror of the Deep Dark! A creature with no eyes, roughly resembling the Sculk that can be found throughout the Deep Dark, the Warden is an unstoppable force of nature that inhabits this biome. Wardens are powerful creatures, and it is often better to sneak around one that has emerged instead of taking it head on – you have been warned.

  • Just like Sculk Sensors, these terrifying creatures use vibrations as a means to navigate their environment
  • When vibrations aren’t enough, they will also use a sense of smell to track down their prey – you can observe them sniffing their surroundings to get closer to unsuspecting players and mobs
  • If something gets too close, it will be noticed
  • In the Deep Dark, Wardens can appear anywhere
    • When enough Sculk Shriekers have been alerted to your presence, a Warden will appear
  • The more vibrations a Warden detects, the more angry it will get
    • You can hear and see this from how fast the souls in its chest are beating
  • Once a mob has pushed beyond the Warden’s anger threshold, it will face its prey and roar before charging
  • Building up high, hiding behind walls or being out of range of their powerful melee attack will cause Wardens to switch to their ranged attack
    • Their rib cages will open up to shriek a sonically charged ranged attack that can penetrate walls
    • This attack bypasses protection for armor and shield
  • If, however, you keep the Warden from noticing you or getting angry for 60 seconds, it will dig back underground and despawn
    • If the Warden is stuck in a liquid, it will despawn instead of digging
  • They have a special interaction with thrown projectiles
    • If the Warden receives two projectile vibrations within 5 seconds of one another, it will grow angrier at the shooter
    • If the Warden receives a projectile vibration more than 5 seconds from the last projectile, it will not grow angrier at the shooter
    • This allows you to strategically distract the Warden without it getting angry while you take loot from nearby chests
  • Wardens will also disable shields when they hit them with their fists
  • They drop a Sculk Catalyst upon death


  • Carpets, like Wool Blocks, will now dampen the vibrations caused by their placing, breaking, or dropping as items
  • Carpets now also dampen the vibrations caused by running and jumping over them
  • item_interact_start and item_interact_finish vibrations are ignored if sneaking

Leave a Comment